Marauder: A new Illager varient that rides on horsebacks. They wield iron sickles and charges at players at a high speed dealing 5 hearts of damage. After the attack they'll redirect from the player and charge again. However on blocking the charge with the shield, the charge fails and the marauder will proceed to attacking stationeryly(don't know if it's an actual word lol) dealing only 2 hearts of damage. On killing the rider, the horse flees to the nearest encampment they spawned from. On killing the mount the rider gets dismounted. They spawn on encampments and raids (normal to hard difficulty).
Sub-varient(Outrider): The outrider is a sub-varient, with a slightly less spawn rate than the marauder. They wield bows and attack while on the run, dealing 2 hearts of damage. They are much faster than the marauder, but have a tendency to flee from the player. They spawn on encampments and raids (normal and hard difficulty).
Encampments: New structures that spawns with 4-6 marauders and 1-2 outriders. They have a spawn rate similar to the pillager outpost. The chest loot can vary from enchanted tools to emeralds, and rarely diamonds.
Sickle: A new weapon wielded by the marauder. The damage input is similar to that of the pickaxe (1 heart wooden and gold, 1 and a half hearts stone, 2 hearts iron, 2 and a half diamond, 3 hearts netherite). And have a much shorter attack range. However they have a shorter cooldown and can also be duel wielded for spontaneous attacks.
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