Skulk sensors, as great as they currently are, are a bit overpowered. A skulk sensor should cue some sort of sound or music before it senses you so that you know it's there. That way skulk sensors can be avoided in traps, which would make it the player's fault for getting trapped, therefore making gameplay more fair. I don't want to walk somewhere and have a redstone circuit randomly turn on without me knowing.
p.s. I would like to add that the sound shouldn't be annoying and should be barely noticeable.
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