Dynamic tags would be an amazing command to help out adventure maps. With dynamic tags you would be able to create a base tag with a title on a player, and then add a string of smaller tags which can be letters or numbers on one tag.
/dynamictag TysonChikN add base
/dynamictag TysonChikN string add
/dynamictag TysonChikN string remove type
(Removes all of that number or letter from that string)
/dynamictag TysonChikN string remove slot
(Removes the letter or number already in that slot, ex. [“b”,”23”], tag “23” is in slot 2).
You can also test for these tags on a specific player.
/execute if @e[tag={dynamic:[“a”,”b”,”1”,”10”,”32”,”2”],Locked:true}]
Locked: only checks if the player’s dynamic tags are in that EXACT order
Unlocked: checks all of the player’s dynamic tags in any order
Why would you need this? Imagine an adventure map that adapts to your choices. If you do x, y, and z, you get a secret achievement. Instead of having multiple tags for one player, you can create a dynamic tag. Whenever the player does something that you would like to detect in the future, you can add a letter or a number to that players dynamic tag. Dynamic tags would display in order, so if you did something that added it your dynamic tag string called “a”, and then did “b”, and then did “490”, your dynamic tags would show up [“a”,”b”,”490”]. I truly think this can be huge for the community.
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