I want to add another mob idea to the deep caves of the caves and cliffs update. My idea is to not only have growths of sculk sensing the Warden but also have this mob act as a "mobile growth sensor". His image in my mind is a mix of the enderman and a Warden but is a mob half the size of the player and is peaceful as long as you don't shove something as alien as light in his eyes. The good news for you is that he acts as the glow you need to traverse this dark realm. The other key factor is a tool you can craft using Skulk growth and Amethyst called an Aluminator (shaped like a torch but with a skulk handle and pink torch), this item will attract Skulkers to follow you wherever you go (as long as it isn't bright) to light your way but beware, the beautiful tone of the amethyst in hand will anger a Warden to your location. I feel like I want this because it adds a realism to the game in that creatures down below dont ever see real light so just placing torches at random would be like aliens invading earth. Thank you.