As it stands, food items cannot be customized to any real degree. With commands, we can make armor that increases your maximum health and potions that grant crazy effects, but we cannot make a slice of melon restore more than one pip on the hunger bar.
Permitting custom food vaules is an easy fix: a tag structure like {CustomFoodValue:{Hunger:##,Saturation:##}} would allow for food value customization. Food items currently in the game would not be affected, this would simply open the way for more customization with commands and allow for potential updates to the food system.
More importantly, however, food is unnecessarily prevented from granting potion effects. Suspicious stew uses a weakened version of the CustomPotionEffects tag which cannot grant effects of levels greater than 1, and other food items can't give potion effects at all! By making food items compatible with the CustomPotionEffects tag or giving them their own tag with the same functionality, suspicious stew could grant effects of any level, and other food items could give potion effects when eaten. Again, this would not change any food item currently in the game, but it would allow for mapmakers to do more interesting things and open the way for a more in-depth food system.
TL;DR: Food items have no capacity for customization, and we should be allowed to change the hunger value and effects granted by food items.
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