TAA is currently the best way to remove alias artifacting from games and since minecraft is litterally made of squares it seems obvious that it needs a good counter to the aliasing.
I already know that TAA is possible in the game engine because of the fact that it is included in some shader-packs. However in vanilla minecraft this would litterally get rid of all visible aliasing and give the game a much softer more inviting look.
Even if that is impossible for some reason, we still need the antialiasing options that bedrock has here on java, it I find it insane that a game based around blocks doesn't have any antialiasing.
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