The Explorer Armor Enhancement feels very lackluster and does not, in my opinion, do what I think the item was intended to do. I believe the spirit of the item is to encourage players to explore more of the map by getting a small heal from the item.
I have found that the enhancement does not provide a benefit enough for me to neither select the enhancement or explore the map. In addition, there are other enhancements (such as Leech and Anima Conduit) capable of toping off health after a skirmish.
Instead, I would like to propose the idea of reworking this enhancement to offer a flat or percentage (your choice) amount of hp to the player's maximum health pool per every 100 blocks explored.
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