So I've built a village in creative that I want to protect while not spawning in more. It's in a desert, and I really thought that husks would burn in daylight because they were zombies (note this was a while back, when I just switched from 360 to Bedrock) and my entire wall system worked on that basis, with the husks not being able to get in at night and them burning in the sunlight before they could get into the newly opened wall using daylight sensors. This could also be useful in creating adventure maps or minigames, so that zombies, skeletons, drowned, etc. don't burn and you can have a fun experience.
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