Sign in
Skip to main content

Discuss Minecraft's structures, including existing locations such as villages, dungeons, and other generated landmarks, as well as ideas for new structures. Share feedback on how structures are discovered, explored, and integrated into the world.

28

avoid Lava from spawning near woodland mansions

1 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    Agreed.

    This may be the cause of the problem (idk though, I am not a game dev):

    First, biome-making is done, then various terrain generation, including lava sources and pools a bit afterwards. Structures, like the woodland mansion, are generated last.

    Fixing this may be done as following (again, take this with a grain of salt; I am not a game dev):

    Do the biome-making and terrain generation first, as usual, but temporarily omit lava source and pool generation. Instead, generate structures. Lava pools should avoid woodland mansions for about 500 blocks, due to the flammability of not only it, but the surrounding biome. Other mostly flammable structures include witch huts, pillager outposts, and villages. Lava should avoid those too, but not as much (50 for witch huts, 100 for outpost, and maybe 150 for villages). These numbers do not have to be followed exactly, but should rather serve as guidelines.