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default shaders


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    I also think of standard shaders as a new graphics engine but something that is lightweight and optimized for all devices including bedrock
    A calculation-optimized shaders would bring the game an improved and more exciting experience in times when graphics are dominating games
    My idea is a realistic lighting that does not leave the proposal of the game but that improves its ambient lighting and brings realistic shadows to the game
    Something that doesn’t weigh when it’s time to play and that is a sight for the eyes

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