There should be game rule i.e ram-mode which when activated stops saving the world. It will be very helpful for mini-games
Following commands should be available for ram-mode worlds
- /save (saves the world to storage)
- /reset (reloads the world from storage)
- /reset-entity @e (resets an entity or player and reloads it from storage. if it is not present in storage then it removes mobs without killing them and players will act like that they have just joined the world first time
when ram mode is active the game should not remember anything about player after restart the world or the player lefts and join the game again
however data about players should be stored in secondary memory by replacing @s with #s so that some data that is required to store e.g player score should be saved forever
Why it should be added
- It is a needed feature for mini games
- when a mini games is on going and the player lefts the game and joins again then he should spawn on lobby but he spawns where he left the game
- If we have a map that we worked on very hard and we are going to make something risky or experimental e.g playing with TNT then this feature is needed
- It is a useful feature for online multiplayer where we meet strangers we sometime have to give them op or member. their harmful behaviors inside the world can be undone using this
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