Cancel any Ranged/Melee Attack with the Dodgeroll
It's a bit annoying having to wait for the character to do the full attack before being able to move again.
It could be quite helpful if you were able to cancel any current melee/ranged attacks that the character is doing with a dodgeroll.
With this players wouldn't have to tank extra avoidable damage that could have been avoided with a simple attack cancel (aka a dodgeroll in this case so controls are kept easy to learn)
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