Combat with certain mobs can be unintuitive and infuriating because the mobs sometimes behave very differently in dungeons. Instead of skeletons running away from the player when too close, they should slowly strafe away. Endermen should be immune to projectiles. Undead mobs should be immune to poison. Creepers should stand still when blowing up. Also lower the speed of creepers, the point of a creeper is to be slow, but instead they "sprint" faster than the player!
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