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Make Drowned Spawn Proofing less ugly.

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    Registered User commented
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    I absolutely agree with the conduit simply suffocating the drowned. Basically expanding the effect from close proximity to the conduit, to being anywhere within the conduit's underwater breathing effect area for the player. This would allow players to secure areas near villages or bases from the constant barrage of drowned in nearby water sources. If not outright suffocating them, then perhaps just compelling them to stay underwater?

    As for drowned spawning, perhaps they can only spawn on certain underwater blocks. Maybe just gravel? That would reduce the number of locations they could spawn by a good margin, considering dirt and sand make up a good portion of the underwater landscape. Also, gravel because they have that absolutely annoying gravelly gurgling sound they make.

    I do like the concept of boosting health regen and/or defenses of pets inside the conduit. That would allow pet axolotls to patrol the waters and take out the unruly drowned. It might even be nice to have the same pets affected by the conduit compelled to stay within the effect area for such patrols, not allowing them to leave that area at all. 

  • 1
    Registered User commented
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    for such a great ideas, to bad this feed doesn't have more attention, at this rate were stuck with this nonsense for awhile