Currently, two mobs other than players can get nausea in survival mode: villagers after curing zombie villagers, and zombified piglins after transforming from piglins. Other mobs can also be applied the status, but they're all functionally unaffected by it, acting completely normal. I think nausea should make mobs slow down and move side to side while walking around/chasing you, or otherwise have some negative effects on their movement and behavior. Melee attacks should have a chance to miss, and the accuracy of ranged mobs' attacks, in general, should also drop. The effect gets worse as the potency level goes up until they're only able to move very slowly randomly and perhaps nearly unable to hit coherently at all. Their ability to avoid obstacles may also be impaired, allowing them to walk into a pit or lava, for example.
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