Mobs are a bit boring right now so let’s spice it up in a small way, *individual mob traits.*

An example of this is that when a , let’s say zombie spawns it has a 5% chance to be 10% weaker, a 2.5% chance to be 20% weaker and a 1.25% chance to be 40% weaker.

Certain mobs would be an exception to the rule such as Guardians and Illagers alongside their kin (i.e Ravagers and vexes)

Since their is a chance for a debuff we must logically add a buff so the same chances before would also apply to mobs getting stronger

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