Sometimes the edges of different block times are so abrupt, in low level lakes, mined out holes, and etc, it makes them appear uglier. To fix this I propose that a texture for only earthly materials (listed below) get textures for when they change into something else. These textures would be like the feathering effect that is pixelated similar to one of Optifine's features. It would probably work for:
- stone
- diorite
- ores
- grass
- sand
- sandstone
- dirt
- clay
- gravel
- andersite
- granite
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