Currently, on Java Edition, seeds can only range from -9223372036854775808 to 9223372036854775807, and entering a number outside of this range will cause the entered number to be treated as a string and transformed into a number within these bounds. While the amount of permitted worlds with the current seeds is practically endless, since I'm insane, I'd like to see these bounds pushed farther. Were seeds to use a 128-bit or even 256-bit number, this could allow for far more quirks in terrain generation to be seen which simply could not happen with the current range of seeds, such as caves repeating on both axes.
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