It would be really great to have game rules but for individual entities/players.
You could enable/disable different types of damage for certain entities/players because it would allow many possibilities for maps/data packs. You could disable as well disable other things that game rules would do for the whole world.
Example for the syntax:
/entityrule [entity] [rule] [enable/disable/number/id+nbt]
or
/playerrule [player] [rule] [enable/disable/number/id+nbt]
Examples for rules:
- doInsomnia
- fireDamage
- fallDamage
- drowningDamage
- cactusDamage
- projectileDamage
- explosionDamage
- disableGravity
- disableSwimming
- disableBlockplacing (+ block id and nbt)
- disableBlockbreaking (+ block id and nbt)
- disableSprintig
- disableJumping
- disableWalking
- disableSneaking
- disableCropcushing
And many more. You see this feature would be great for the control over a player whiteout editing player data
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