so the mansions are pretty outdated and you don't have a reason to go to them. so why not a new mob?
the mansion owner would have two variations, one that has a suit and a limp because he has a bite mark the size of a wolfs mouth (that is why he attacks wolfs), he spawns in 70% of all woodland mansions. variation 2 is basically an evoker wearing a gold cloak with a black stripe down the middle, he spawns in 30% of all woodland mansions. the mansion owner has 65 health.
variation one's loot table would include 0-10 emeralds, the magic cane, and 0-2 rubies. variation two's loot table would have the magic cane, 0-10 emeralds, 0-3 diamonds.
the magic canes close range attack does 3 and a half hearts of damage, its range attacks include flinging enemies back when you press the use button,and shooting a red ball from the red Rubie atop the cane. the enchantment's for this weapon include channeling which strikes all enemies in a 50 block radius with lightning. sharpness, mending, unbreaking and mansions eye. mansions eye causes all mobs to gain the glowing effect when held. if you crouch and press the use button it heals you. if you have channeling on it, it the lightning attack replaces the flinging enemies back. this all goes for the mansion owner too.
The Mansion Owner will always spawn alongside 3 vindicators and a illusioner, the illusioner dropping 0-11 emeralds and a bow.
that was my post about giving the woodland mansions purpose, thank you for reading.
Edit:
changed some things.
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