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288

(Java Parity) Zero Tick Pistons

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  • 5
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    This is exactly what I was going to post literally for the same reason. Zero tick farms.

  • 4
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    Yes please! This is such a useful feature in Java and I would so love to have this in Bedrock

  • 4
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    Yes please! This is such a useful feature in Java and I would so love to have this in Bedrock

  • 12
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    I want to be able to split out blocks with 0 tick sticky pistons

  • 5
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    Right now the options for building flying contraptions are limited in Bedrock, this change would enable a lot of the Java edition flying machines.

  • 4
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    Plz add

  • 7
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    Me too because along with the block dropping or sticky pistons spitting out their blocks, a 3x3 or 4x4 piston door won't be a headache (pls Mojang add the feature where Sticky pistons spit out their blocks in bedrock minecraft, it's all
    what I'm asking for, not buggy budpowering.)

  • 6
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    I don’t agree with this idea because I love how bedrock is and how we solve these problems with our own new farms limited to bedrock editions. It creates a bedrock community rather than us merging with Java. Problems would be created. For example, silentwisperer, a bedrock youtuber would be lost from people watching java people. I don’t think we’re ready.

  • 4
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    With the introduction of honey, zero tick pistons would be useful for "trains," a flying machine with honey/slime block cars being pulled behind it. by having this feature, instead on the entire thing needing to be torn down and rebuild to go backwards, stopping and starting would be enough to "flip" it.

  • 4
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    It's the only way to make a piston elevator/expandable piston doors that uses honey and slime blocks, to go more than 5 blocks up or down consistently.

  • 3
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    Plz add zero tick it would mean a lot

  • 5
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    I don't think that zero tick should be inplemented into Bedrock for a few reasons. But before that I want to address a misconception that I see in the comments before I comment.

    1. A zero tick pulse is a redstone pulse that turns on and off in the same tick. An observer normally outputs a 2gt pulse.

    2. A zero tick pulse should be differentiated from a 1gt(1 game tick, 2gt=0.1s) pulse and a 2gt pulse. Although it can be used to instantly move a block, the most noticeable difference (in Java) is how they interact with entities. When powering a sticky piston with a block in front, if the pulse is actually 0gt, the block won't move the entity at all. With 1gt the block will move the entity by a bit, but not so much as 2gt. 

    If you want to learn more about 0-tick, I highly recommend the wiki article and videos on Youtube such as this one.

    Now for the actual reasons :

    1. Currently it is unclear whether the whole 0-tick thing is intended. There is a bug report about it. 

    2. Farms utilizing 0-tick is unlikely to be intended.

    3. If instant pistons are added like java (e.g. retracting a redstone block instantly loses its power), it will break a lot of current timing-based contraptions. What's worse than that is the performance issue. Though instant wires are cool, faster pistons will introduce more lag.

    4. A lot of the 0-tick pulse generators is based on BUD, and most others are based on update orders. As BUD is unlikely to get introduced into bedrock, those based on update orders may not work at all in bedrock.

  • 3
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    We. Need. This. Right. NOW!!!!!,

  • 2
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    We really don't need this. Firstly, workarounds exist for block spitting. Secondly, 0-tick is not the same as block spitting. Thirdly, workarounds exist for 0-tick farms, such as making sand fall and turn back to a block in the same tick, or using water for sugarcane.

  • 2
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    Please add zero tucking in bedrock!!!

  • 2
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    It's possible to make zero tick farms on bedrock but the zero tick growth mechanic is being removed in 1.16 anyway so it doesn't really matter now. Piston block spitting won't work because the devs timed the piston extension differently in bedrock specifically to eliminate block spitting. They have stated it won't be re-added unless the community can prove that something is impossible to design without it. I disagree with the decision but there you go.

  • 1
    Registered User commented
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    this is a bug not a feature

  • 1
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    It’s not a bug, they removed it on purpose because Mojang found it too op.

     

  • 1
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    Don’t tell, but there is still a way on bedrock to make zero tick farms using sand as a falling entity to update the crop

  • 3
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    If you want to stay redstone different from both versions thats ok, but please, this will allow us to build flying slime block machines

  • 2
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    Even though zero tick farms don't work anymore it would finally be possible to reconstruct Java redstone on Bedrock platforms.

  • 3
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    without you cant make two way flying machines for elevators and other two way tasks.

  • 1
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    I have a few points I would like to make:
    1. Zero-tick farms are a bug. However, that has nothing to do with zero-ticks themselves. I call them "tick-abuse farms" because they force a crop to try to grow by emulating a random tick (you can see this on Java Edition by setting the randomTickSpeed to a large value). For some reason, the crop mistakes the moving sand ticking the crop for a random tick and tries to grow.

    2. While zero-ticks are likely a bug (in this case, an artifact of single gametick differences in update speed between 2 redstone signals, like the difference between a 1-tick repeater and a comparator), 1-ticking is a feature which I believe should be a part of Bedrock. Last I played, the piston extension speed was not even consistent. 1-tickng on its own makes redstone feel snappy and responsive, on Bedrock it just feels slow.

    3. Piston block spitting is in my opinion something which Bedrock deparately needs. It vastly simplifies most contraptions, allows for flying machines, and don't really cause any problems when not used.

    4. While many here clearly dislike BUDs, I honestly feel that they make redstone a much better system. They are the only way to do many things, in fact. For instance, stacked pistons can extend in sync without extended circuitry. If one is causing issues, a simple slab or piece of glass will suffice to fix it.

    TL;DR: Piston block spitting, BUDs, and 1-tick pistons should be in the game. 0-tick should probably not.

  • 3
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    I enjoy creating/watching flying/self building machines, but they only work well on Java edition! This would be revolutionary for bedrock!

  • 2
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    please add this i can't make a 4 x 4 piston door even with a totorial without 15 headaches happening at the same time but with 0 tick pulses i can make a 4x4 vaylt door with no diffuculty at all i know from expieriece because i have minecraft java edition

  • 4
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    Zero Tick pistons would be great for making better 3x3 doors on Bedrock

  • 2
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    Honey Pistons or Sculk Pistons are the way to go