Something I frequently end up needing is an accurate way to accurately measure player movement speed.
I think Minecraft could benefit from a built in speedometer because it allows players to quickly compare transportation methods.
I believe this speedometer should be implemented into the F3 menu, possibly as a part of your coordinates.
For example, coordinates in Java and bedrock could become XYZS: X, Y, Z, Speed.
It may also be useful to also be able to see individual X, Y, and Z speeds.
Here are a few times I have seen accurately measuring movement speed useful:
1. Testing ice tunnel speed
2. Testing piston push speed
3. Testing horse speed (This is a big one since horse speed can differ. Many players seem to be in need of something to measure the speed of their horses.)
4. Debugging movement-related bugs
Here are a few times I have seen measuring individual coordinate movement speed useful:
1. Testing entity fall speed
2. Testing directional motion (for example, being pushed by entities)
I think the speed should be based off of the player's coordinates rather than their motion data since many data packs (and other command based additions) use teleportation for movement.
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