The difficulty level of the monsters is difficult at the beginning of the game because the existing resources are few, but when the player progresses in the game they become easy and can kill the monsters easily, and becomes his goal in the game instead of survival, is construction and often this becomes boring, but if the monsters evolved with the perception of the player may become the game More exciting, for example, in the Diamond Age, it may find a more armored zombie in the day, or at night zombies attack as groups, find in the way of exploration Kryber electrified, the beast can run quickly or jump barriers, all this with the development of the player and his resources
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