Overview:
The deserts feel a little empty right now. That’s fine, because they are deserts. With the promise of ostriches and palm trees in the near future, that got me pretty excited! However, even after these updates, the desert will still be missing a crucial element. A unique hostile mob. These small bipedal… things… will be faster than a baby zombie, because right now there aren’t many mobs you can’t outrun by walking. The Striker aims to fix this by having it's max speed the same as a sprinting player *gasp*. Filling an empty niche in the desert, I think these ‘sand wolves’ will be an interesting addition to the Minecraft universe.
Appearance:
Strikers are bipedal orangey-yellow creatures that are about half a player’s height. With short arms, long tails, two ears and a sleek appearance, they will really stand out in Minecraft’s current array of mobs. For an image, click here https://imgur.com/a/NJV0ZwH (Left: Idle position, Right: Running position)
Drops:
Upon killing them, they will drop 1-3 xp (I’m not sure if that’s enough) and 0-2 leather. Other drops could be 0-1 bones and rarely 0-1 raw rabbit.
Behaviour:
They will travel in packs of 4 or 5, and will spawn pretty much 24/7. They will be uncommon, and will punish players for wandering out in the open. They won’t actively pursue players at night time, as there are all kinds of hostile mobs already. Despite this, they won’t be particularly active at midday either. When the sun is at it's highest, the Striker will seek shade (by standing under a block). When it's either morning or dusk, the Striker packs will begin to roam around, automatically hunting rabbits and searching for the player. They have a couple of attack strategies; Rush, Flank, and Ambush. In this order they take priority, for example, if Ambush fails, they will fall back to Flank, and if that fails, back to Rush.
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The Rush strategy is reserved for either low-level/passive creatures and players in corners. It involves every member of the pack running directly at the target to inflict damage.
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The Flank strategy works a little differently. Instead of running head on to face the opponent, the Strikers will attempt to surround the target before attacking. This will be used on mid-level mobs and players out in the open.
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The Ambush strategy is again, different. This technique is for dangerous targets, like players with diamond gear. They will try to attack from behind.
Sounds:
The sounds they make are somewhere between a dog and a sea lion. Kind of like the Dilophosaurus in Jurassic Park.
Taming:
While the player won’t be able to tame the animal, they will be able to appease them. This is done by holding raw meat in front of them. Doing this will make them stop for a few seconds (provided you haven’t directly provoked them), before they slowly resume their assault. Before they start attacking again, the player can feed 2-5 raw meat to one of the pack members. After doing so, the pack will become neutral for 30 seconds and will actively avoid the player. If they meet the player again, they will restart their hostile behaviour.
And thats it. There isn't a texture for it, but it will be orange. Or Yellow. A deserty colour. Anyway, that's my submission for what would make a cool feature in the next update!
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