Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

18

Ents

21 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    No. Too overpowered. This makes no sense to me. Sorry.

  • 1
    Registered User commented
    Comment actions Permalink

    It is a miniboss

     

  • 0
    Registered User commented
    Comment actions Permalink

    You call this a mini boss?! This thing has 600 health and it does 70 damage! This would not be called a mini boss.

  • 0
    Registered User commented
    Comment actions Permalink

    This thing would be more overpowered then the Ender Dragon and they would die and die over and over again!

  • 0
    Registered User commented
    Comment actions Permalink

    You need to switch it from 70 to 7 then because otherwise people are gonna go against you.

  • 0
    Registered User commented
    Comment actions Permalink

    That makes no sense that fire does 10 times the damage. That's basically an easy win for the player.

  • 0
    Registered User commented
    Comment actions Permalink

    You should decrease the health of the mob a ton because there's no reason why it should have that much health.

  • 1
    Registered User commented
    Comment actions Permalink

    It's a TREE

     

  • 3
    Registered User commented
    Comment actions Permalink

    A walking tree who's biggest obstacle is getting through threes that won't move. Add a hatred of having parrots land on his leaves & this mob could be very amusing.

  • 0
    Registered User commented
    Comment actions Permalink

    It's a living tree that has 100 health? Sorry but the health has to go down more.

  • 0
    Registered User commented
    Comment actions Permalink

    Judging by its height and body structure, making it have 35 hearts would be good.

  • 1
    Registered User commented
    Comment actions Permalink

    For what you get from it. No health stays the same

  • 0
    Registered User commented
    Comment actions Permalink

    What did you just say?

  • 1
    Registered User commented
    Comment actions Permalink

    @ lakalaru and it loves parrots

  • 1
    Registered User commented
    Comment actions Permalink

    Also kidvillagers now spawn in the forest hit them and Ents will become hostile

  • 0
    Registered User commented
    Comment actions Permalink

    Why do baby villagers spawn in forests and then hit the Ent? That makes absolutely no sense.

  • 1
    Registered User commented
    Comment actions Permalink

    The kidvillagers are lost in the forest and when you hit them and will kill you chase they are protecting the kidvillager

  • 1
    Registered User commented
    Comment actions Permalink

    No matter what any one else says its a good idea.

     

  • 1
    Registered User commented
    Comment actions Permalink

    Thanks!

     

  • 1
    Registered User commented
    Comment actions Permalink

    To be honest this is a good idea I would give 50 hp Max though and it could drop wood, sticks, and leaves. This forest totem could make the ents peaceful with you and Be like a totem of undying. The ents would be neutral and only attack if you mine tree, hit them or holding axes. That is what I think ents should be like

  • 1
    Registered User commented
    Comment actions Permalink

    It would be rare and have a lot of health also it would be neutral but when hit it would be a boss... also no turning into an ent that doesn't make any sense