Discuss Minecraft's structures, including existing locations such as villages, dungeons, and other generated landmarks, as well as ideas for new structures. Share feedback on how structures are discovered, explored, and integrated into the world.

33

Pillager Outpost Improvements

6 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    No blaze rods, I consider the pillagers to be dimension locked, also, one must go to the nether themselves before unlocking potions.

  • 1
    Registered User commented
    Comment actions Permalink

    I agree with everything except the tree farm (because you in order to obtain a rare block, you should have to go to the right biome) and the blaze rods (because you should have to go to the nether in order to brew potions).

  • 1
    Registered User commented
    Comment actions Permalink

    Speaking of explorer maps, make one that leads you to pillager outposts.

  • 0
    Registered User commented
    Comment actions Permalink

    Pillagers are half-witch half-normal, so...

  • 0
    Registered User commented
    Comment actions Permalink

    Yes, yes, there's also should be infested (sculk) outposts, where you can find sculk goat horns!

  • 0
    Registered User commented
    Comment actions Permalink

    i would like to see a change in the frequency of the ruined portals and pillager outpost. how come when i first started playing minecraft getting to the nether was pre end game but now you can get there within 10 minutes when i spawn i find atleast 4 ruined portals but no pillager outpost even tho trading is available right off rip it makes no sense