The dungeons in Mincraft are clearly unfinished. Using mossy cobblestone in a single cube with a mob spawned inside. It was clearly added early and doesn't fit the style of the game anymore. Then I read a post about new dungeon structures, but they have quite a few mobspawners, something I'm concerned mojang would consider too overpowered to make a mob farm. I have the solution.
The Summoner mob will now spawn in limited amounts inside these dungeons. They will summon a single type of hostile/neutral over world living mob. Each of the Summoners' mob type can be different. They will look like Evokers with different types of robes. This will make it so that the only way to stop them from killing you is to kill them before looting, rather than just disabling a spawned with torches.
After you kill a Summoner, their body will lay on the ground for ten seconds then reanimate as a dead looking Evoker with hollow eyes and a slack mouth. These are the Necromancers, they only spawn undead over world mobs. They will have less health than the Summoners but upon death will explode in a puff of particles (won't damage structures) and give the wither effect to all in it's radius. This will challenge the player further, while giving thenm a reprieve between the Summoner and the Necromancer fight.
Feel free to disagree if you do please tell me on the comments why, so I may address it in my post.
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