Random long paths going from one area to another. Can have forks. There can be three types: paved, decaying, packed. Roads can contain: Landslides, rocks, and the occasional tent. Roads are often dangerous, with pillager, raider, or zombie ambushes along the way. Roads can link two structures together. (Villages, temples, wells, or just biomes) The three types can be found in areas as follows:
Paved roads are old and mossy roads linking two important things in a small radius. These roads cannot have bridges.
A stone path with a landslide and some suspicious characters...
Decaying roads are old coarse dirt roads. They are usually found in forests and may lead to something but most times only lead a small well or tent. These roads are always covered in foliage and hard to navigate.
A decayed path in a forest.
Packed roads are made of path blocks and link one village to another, or a temple to a village. These roads can contain forks.
A path with some nearby rocks.
Tents are small wool structures found near villages or in forests. These may have a chest with some wood inside.
A tent (The same as a pillager's tent (Thanks Mojang!))
Landslides are giant piles of coarse dirt blocking a road. Usually found in very hilly biomes.
Rocks are just small stones littering the landscape.
Roads would be a good inclusion to Minecraft because they might have something along the way, or be a great place to build a fort, or to lead a player to a place they've never been before.
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