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51

I wish there's an /explode ~ ~ ~ command

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  • 1
    Registered User commented
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    You can use creepers that have a Fuse of 0, and a customizable explosion radius (goes up to 127.)

    /summon creeper ~ ~ ~ {Fuse:0,ExplosionRadius:10}

  • 0
    Registered User commented
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    i kinda like this idea however maybe not in this way. i would like minecraft PE to add an option in the summoning command to toggle the time before creepers will explode like in the java addition. MORE COMMAND OPTIONS inside of a command for minecraft PE.

  • 1
    Registered User commented
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    I think this its an good idea, well on the MapMaking its soo much needed

  • 2
    Registered User commented
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    Hello as I was looking to my comments I noticed that we can add an option like damage or particle  thanks Unbiunium for your idea with the creeper but I think that adding an extra command is shorter and the command can't be killed ;)

     

    Example:/explode "x" "y" "z" {damage:300, particle:false, radius:1}

             enough to destroy water /\   no particles /\ size of the radius /\(instead of the Size modifier)

    https://minecraft.gamepedia.com/Explosion#Blast_resistance the website to the blast resistance of all blocks

    Example: water:300 bedrock:18000000

  • 0
    Registered User commented
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    Pretty sure you can do this with a TNT summon command. You have to set the fuse manually, not sure about explosion size.

  • 1
    Registered User commented
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    We don't need a new command for every little function that every mapmaker wants, especially if there is a perfectly valid way of doing the task using the currently available tools.

  • 0
    Registered User commented
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    I think the size of the explosion should be the radius, not the TNT equivalent.

    for example:

    /explode ~ ~ ~ 10 = explosion at ~ x, ~ y, and ~ z with radius 10.

  • 0
    Registered User commented
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    One thing size 4 should be normal tnt explosion cause thats the blast radius

  • 0
    Registered User commented
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    banger idea

  • 1
    Registered User commented
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    that should be :

    explode <coordinates> <radius> [can destroy blocks : true | false] [can damage entities : true | false]