Commands let players perform actions and customize gameplay using text-based instructions. Use this topic to share feedback and ideas for improving commands and related tools.

3

/execute if blocks should optionally take a block id

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    execute if blocks is for comparing areas, not for checking if there's blocks of a certain type in that area; plus this is ambiguous, will it succeed if all are air, or of at least one is air?

    execute if block is meant for this, as it only checks one block at a time. want at least in one in an area, then you can also use clone filtered and focred on the same locationf's success/result in execute store.

    This adds nothing that you cannot already do very easily, and only makes one of the current execute arguments more confusing