I know we just got pillagers, and all this, with their so called "beasts". But they purely do damage, no really effects except Bad Omen. So I feel there should be a mob called Raiders, who form in packs of 5-7, in little camps, which will be perfect with the new campfire block. They spawn in Taigas mainly, with tents surrounding them. Anyways, they should spawn in camps, each with 5-7 raiders, and 1-5 camps, meaning a max of 35 Raiders within a small radius, or, should I say, raidius, haha, get it? Each camp should span an 11 block radius, with, at max camp capacity, a camp at most 5 blocks away from it. At max camp capacity, it should be called a clan of Raiders. In these camps, there should be up to 3 outlaws, 5 trappers, 8 hunters, 2 beasts, 4 dogs, and 19 regular raiders. Dogs in these camps are exclusive, and include German Sheperds. Foxes can also be found in camps. Trappers, a certain kind of raider, will trap you with a net, making you immobile for up to 5 sec. These mobs should have 25hp, or 12 1/2 hearts, but do 10hp of damage. This means these mobs are highly dangerous, hitting you 1 time per sec, at max trapped time, do 25 hearts, which, with even good armor, can kill you. Hunters: Hunters should have an item called Precision Crossbow with a scope, which, at max range, will fire 50 blocks, completely straight, without gravity affecting it. Then, per 50 blocks, drops 4 pixels, meaning you can shoot from 450 blocks and barely hit your target. This item should do 20hp damage, meaning with no armor, instantly kills you, making these mobs hard to see and hard to survive. Now these mobs only have 10hp, so can also easily be instantly killed, but hard to see, so u have to look hard for them, which may not be possible at 450 blocks. This item has a 10% chance of dropping, so you may not even get one with destroying a clan of raiders. Outlaws: Outlaws should have a crossbow, can cloak, and have 50hp. They can also kill you with a new item called the knife, doing 10hp of damage, bad thing is, you won't see them if they're cloaked, though they can't attack while cloaked, meaning once they land that first hit, they're uncloaked for 10 sec. These mobs have a 1% chance of dropping a cloak, which, even with armor, item in hand, and the players name, it's all invisible. Raiders: Last but not least, we have old fashioned raiders. Regular raiders are significantly weaker than the other types of raiders. They have 30hp, do 2.5 hearts per hit, no armor on, but, in max capacity of a clan, 19 regular raiders on you, on top of the other types of raiders, even with say 4 players, can easily kill you, even with good armor. Sorry this was so long, and it had multiple feature suggestions, but these were all of the same theme, and thank you for reading up to this point.
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