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29

Client-side anticheat (hack detection system)

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    I've always wondered this too, but on the other hand, Mojang aren't really responsible for the servers, and they have a game to develop....

    Apparently they are looking to implement 2-factor authentication, which should cut down on cheating, too.

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    RobotZap10000 commented
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    I was going to recommend this but I found this thread!

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    Thank you for using search! :)

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    zemongrabber commented
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    I think this should be toggleable - there are some servers like 2b2t where hacked clients are allowed and are part of the game, but for other servers, this would be great, other than that, I agree.

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    Java Dragon commented
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    Could you change the title so that it has the word ”hack” in it too?
    I searched for ”hack” and it didn’t show me this thread and therefore, I made a duplicate.

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    UserTeemu commented
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    Everything that is added, can be removed.
    With hacked clients, they can just send data from the client: "oh, I'm so legit. More legit than anyone else. What saw me fly? Ur laggin."

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    MintDapperbot commented
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    no

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    JaxXYWaxXY01 commented
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    Yeah, I've had a problem with people using unfair modifications on my bedrock dedicated server... It would be nice to have a anti-cheat!

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    SamTheYoshi commented
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    Mojang is not responsible for the cheater problem on Java. Minecraft Java Edition is practically a community edition and gives so much power to the player. If servers wanna make a client-side anticheat, they can, but Mojang is not obligated to these independent servers. Now Bedrock Edition is another story and I made a suggestion for that; however, you must understand Minecraft, especially Java edition, is a game where you can do what you want. Players can make cheats and server owners can combat them.