The animation of the player model while breaking blocks is kinda weird-looking in my opinion. I propose an improvement to the timing of the arm-swinging animation.
Math: The animation would be changed to utilize this equation: t/10 = n
t equals the time it takes to break the block
10 equals the number of frames in the breaking animation of blocks
n equals the number of seconds between swings
Example: I'll demonstrate with the example of mining obsidian with a diamond pickaxe:
t = 15 seconds
15/10 = 1.5, so there would be a 1.5 second gap between rendered swings.
Disclaimer: This would not mean that there is a cooldown for mining, nor that the player has to repeatedly click. Mining would still be exactly the same, but the player animation would be timed differently.
Potential Problem: Bedrock. It can not be broken, so there is no value for t, and therefor, no n. I suppose bedrock could just also use the 1.5 second gap or maybe even a 2 second gap.
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