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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

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Better/ bigger dungeons

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    I really like this idea. I really do. I have said to myself that bigger and better dungeons would be a major step up to the dungeons we have today. But, these dungeons would have to be a little bit harder than whet you've put in here. I don't think 4-8 spawners is going to cut it. If we are talking about loot, like tools, diamonds and enchantment books, then having more spawners will make the dungeons more balanced.

    For Example:
    1) You don't want to have a dungeon that just lets players walk inside and take all of the loot. That would be a heavy unbalance to the game.
    2) The dungeons rarity would have to be quite low, as having them spawn at the rate of ravines would make them to easy to find.
    3) If these dungeons are able to spawn in the Nether/End, they are going to have to have more loot and more enemies, or finding them just wouldn't be worth it.
    4) If we are talking about dungeons that can have different features depending on what biome they're in, that means that they may have to have items and loot based around that biome.
    5) Going back to the rarity thing, bigger dungeons might be better off if they are more rare.

    Just to remind you, I do really like this idea, and in total, I don't see many problems with it. There aren't any major problems with this idea. Plus, Minecraft is heavily overdue for these types of ideas.

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    If you add even more spawners, the dungeon would be a dungeon and the ultimate natural mob farm once you've cleared it.  Even as it stands, I would be beating it for the close proximity of multiple spawners more than anything that you could find in the chests.

    Given the number of diamonds and enchanted books I've found in easy to raid chests, I don't think the loot is too much.

    Another thing to keep in mind is in Bedrock, mobs from spawners never despawn.  So clearing one of these wouldn't be like Java where you find it, back off to make everything despawn, and then rush in with torches.  Unless you managed to notice it from a distance, you're going to be dealing with a built up group of mobs that you have to kill to make the area safe.

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    Gotta agree with ClayGoddessSari here. More crazy mob spawners just means more crazy mob farming once you've defeated the whole thing. I don't think that's a consequence the Mojang devs would particularly like.

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    I put this idea is as a placeholder and for a few comments to roll in. I have considered that once you clear it you can use the spawners, I did that for a reason. Not just for the items, but because the mob kinds can vary, like endermen and skeletons. It would be like a hidden bonus for clearing it. Also, notice how I said dungeon, not STRONHOLDS, which are much bigger compared to a dungeon.

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    I think dungeons should have hallways and rooms like it's a small stronghold.

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    With the new 1.14 update coming up, it would be cool to see some sort of illager base camp or fortress to infiltrate. Also I think that jungle temples need to be redone and improved because as it stands its a big block of cobblestone with mediocre loot inside and barely any risk/reward. I think instead of a cube temple it should be modeled after a mayan temple or something like that with more traps and hidden passages. The same could be said about the desert pyramid.

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    SteelAiron commented
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    IMO, it'd be cool if the dungeons had designs similar to the first Zelda and the gameboy titles.

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    Some Animal commented
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    I created a post to tie into the better dungeon post. These will slightly nerf the dungeon's mob spawning abilities. I hope this may clear up your concern s about the mobfarms ClayGoddessSari and MachuPichu.

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    Sean Kim commented
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    good idea dungeons can have some traps in it like jungle temple

     

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    Guacboi24 commented
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    Make skeleton dungeons have a higher fossil rate around them but also making them more rare with a chance of skeleton skulls (maybe one or two)spawning

    Zombie dungeons with a hidden spawner in a coffin in the middle with some loot no better than a golden apple (maybe bones, rotten flesh, a gold tool, iron ingots, seeds, and string or cobwebs

    and spiders with some sort of statue or underground ruin filled with cobwebs with the spawner covered in cobwebs and chest in hard to reach places

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    T0ta1 3vi1 96 commented
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    like How To Minecraft season 2 did with the custom dungeon raids

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    Galiantus commented
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    To avoid the massive spawner problem, what if the spawner was a special block you had to break to reach the treasure?

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    Not trying to be annoying but that’s kind of a stronghold

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    TheDarknightM commented
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    Make the DUNGEONS like Minecraft DUNGEONS!

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    SF1NXCZE commented
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    Bump!

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    Ero McDonald commented
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    I actually built off this idea with a dungeon update. But yes better dungeons.