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What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Items in snapshots and betas are subject to change so please be sure to only post about things that are currently released in Minecraft. Please read the intro post before you post!

3237

(Java Parity) Custom World generator/Superflat worlds

under review

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  • 0
    WiryWhippyImp commented
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    For me, single-biome worlds has the highest importance out of these.

  • 3
    Jess76507 commented
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    I don't want a Java parity, I want a Console Legacy Parity. Console Legacy allowed so much variation with Custom Superflats, by allowing you to manually choose the layers, as well as a bunch of other features, like allowing villages to spawn, allowing natural occurances like ores to spawn, caves, lakes, lava lakes, and so much more!

  • 0
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    I do remember this on console edition (Xbox 360) They did a good a job! they should just reuse that on the current version of bedrock or they should make it even more customizable 

  • 1
    joesmaller commented
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    Fully data driven custom world generation would be amazing, assuming it was the same as in Java — being able to define custom biomes / dimensions / structures / loot tables etc.

    It could allow creators to release custom world-gen mash-up packs (or even a new category of package on a similar vein to resource-packs etc), so when starting a new world save, you could select a 'world-gen pack' as well. For instance, a creator could release a world-gen pack themed around halloween, complete with custom halloween biomes with spooky halloween tree structures, and the beauty of it being a world-gen pack, is that no two experiences will be exactly the same (unless the seeds are the same), compared to a regular custom map..

    Assuming it was fully data-driven, it could allow the creation of worlds that are similar to legacy console worlds, super-flat worlds, worlds that consist of an endless forest and so much more. It would not replace the custom maps that are currently on the marketplace, but would be a much better value for money since it could allow for near infinite replay-ability compared to said custom maps. 

  • 1
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    Its fine if they keep it as small as adding village generation to bedrock man

  • 1
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    I don't think it's hard to do this because there are already a parameter in NBT file in the file of the world for superfalt generation where you can but what block for what y value

  • 0
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    Now that Bedrock can support terrain generation above level 128 as of the new mountains, amplified worlds also need to be added.

  • 2
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    It's can be good to have custom world and amplified world too (and debug world)

     

     

     

  • 0
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    Why is this not already a thing

  • 1
    IkoCraft commented
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    Soy el comentario 100 jajajaja 😌

  • 1
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    Dude it's been years since bedrock 🤮🤮🤮 came out and its nowhere near as good as Java so yeah this would be awsome

  • 0
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    It baffles me as to why they removed this from the console editions. This feature was especially useful when wanting to create creative worlds for experimentation/general structure building. Now you can't even dig deep enough to make an underground base or expand vertically downwards. I really enjoy Bedrock edition on the PS4 but this was kind of a bummer as I love building underground structures without having to clear off huge chunks of landmasses. I hope they bring this back

  • 1
    thetorch64 commented
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    This was in legacy console and they didnt bring it over. Its been years since the introduction of bedrock why has it taken so long when its been a feature of the game in java/legacy console for years.

     

  • 0
    BelieverPuma commented
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    You can create superflat worlds with 3rd party software, even if it's not smooth. But other than that, we need a generator. Maybe there are modes and add-ons that can handle it. 

  • 1
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    Console lost these when they switched to Bedrock. Even worse!

  • 0
    oobie320 commented
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    console is bedrock