I would like you to revert the fixed_boom spec to what it was before v1.21.71.
One of the custom camera presets for the Bedrock Edition is fixed_boom, and we've been trying to use it to help with world creation, such as making parkour levels that look like 2D games.
Also, when we're using a controller, it allows us to instantly turn and move or sprint in any direction with just the left stick without having to change the viewpoint, so we expected that even people who aren't good at complex controls would be able to enjoy our world.
However, with the v1.21.71 update, the player's face became fixed in the direction the camera was pointing, and it was no longer possible to sprint in all directions. The benefit of fixed_boom that many people were hoping for was that it would make it easier for players to move around, like in 2D games or Minecraft Dungeons, but unfortunately that has been gone.
So I'd like you to make fixed_boom not fix the player's face direction, but turn in the direction they move and sprint in any direction like before. However, if you were planning on making fixed_boom like this from the beginning, please add another custom camera preset that replaces the old fixed_boom functionality.
Please sign in to leave a comment.
0 Comments