Allow bedrock users to customize the distance that entities render, rather than forcing the value to stay at 64 blocks.
For custom entities, a component that overrides this value as well to work at custom distances, including an infinite distance (For example, Decayed Team's wither storm rendering at any distance)
A layout example could be something like this:
minecraft:entity_render_distance
mult {"Multiplied by the player's set entity distance value"}
override {"Ignores "mult", and sets the entity to render up to this distance in blocks. If set to -1, the entity always renders"}
(Not set up in the proper syntax, only set up for an example. Would be put inside of the Entity.json inside of the resource pack)
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