Credit to u/RedstoneFederal for this suggestion
Implement a new subcommand hitbox to check collisions between entities, blocks, and coordinates. This would work with the existing /execute syntax to detect bounding-box intersections and hitboxes in a simple, intuitive manner.
General Syntax
1. Entity vs. Entity
/execute if hitbox entity <selector1> intersects entity <selector2>
Checks if `<selector1>`’s bounding box intersects with `<selector2>`’s bounding box.
2. Entity vs. Position
/execute if hitbox entity <selector> intersects position <x> <y> <z>
- Often used alongside `positioned` or `at` to control the reference point for coordinates.
3. Block vs. Entity
/execute if hitbox block <x> <y> <z> intersects entity <selector>
Checks if the block’s bounding box at `(x, y, z)` intersects with an entity’s bounding box.
4. Block vs. Position
/execute if hitbox block <x> <y> <z> intersects position <x2> <y2> <z2>
Determines whether a block at `(x, y, z)` intersects a designated position or region at `(x2, y2, z2)`.
- Often used alongside `positioned` or `at` to control the reference point for coordinates
Adding hitbox detection commands to Minecraft's base game would simplify and enhance gameplay mechanics by enabling precise and efficient collision detection. Current methods rely on complex workarounds. as discussed in the original Reddit thread, implementing commands like this would allow for straightforward detection of entity collisions without relying on approximate methods.
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