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Discuss Minecraft's Redstone systems, including automation, circuits, components, and technical gameplay. Share ideas and feedback on Redstone mechanics across Minecraft. Because Java Edition and Bedrock Edition use different Redstone systems, some behaviors will differ between versions. Please tag your posts with Java, Bedrock, or Both where applicable.

3

Horns trigger sculk sensors from an extended distance

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    I'm needing unique ways to overlap different redstone on a class-based system, which means I kind of need this change. I assumed it was already implemented somewhere in the update cycle.