Since light levels currently have no effect on the upcoming Creaking I propose that depending on the light level the Creaking will do more damage and move faster the brighter it gets. For example, at light level 0 the creaking will be slow and do minimal damage, at around light level 7 it will be normal speed and do average damage, and at light level 15 it will be very fast and do more damage.
I think this would be a very interesting mechanic and would make for a very fun challenge!
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