Creaking should be scarier, but... How do we get it? I'll tell you how:
- Its spawn rate should be reduced as it includes a single Creaking that will be a player to player.
- Creaking should deal 4.5 hearts of damage with any armor.
- It replaces real trees with gigantic, very tall trees, so the player will have to struggle to climb them if they want to escape the Creaking.
- The Pale Garden biome should be huge, with large, scattered trees.
- When the player moves away from the Creaking, it will disappear into the bark of a tree. It can do this to respawn closer to the player if it is avoided.
- Add a pale owl with orange eyes, like the Creaking, to fit the setting.
- Add a spider with orange eyes, like the Creaking, to fit in with the surroundings.
- Add fog.
- The Creaking's heart can only be broken at night.
- The Pale Garden can also appear in caves.
- Pale logs break down more slowly than other logs.
- Add a Creaking variation with resin.
- Adds new Resin blocks for Redstone Traps and Mechanisms.
- Add light to the plants.
- Add giant pale trees and eggs: these trees would have hidden paths, nests of rare creatures, or chests with special items at their heights. Players would have to build or climb cleverly to reach the top, where they could find magical fruits, pale orbs, or materials to upgrade their equipment.
I am Argentine, and this is translated from Google, please excuse me if you find any mistakes.
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