As of now, the Monster Hunter and Monsters Hunted advancements detect when a player breaks a Creaking Heart by using the minecraft:player_killed_entity trigger on a 'creaking_transient' entity.
Instead, this would be a great opportunity to add a new minecraft:break_block advancement trigger to the game, similar in syntax to the already existing minecraft:placed_block trigger.
The new trigger would be used to detect when a player breaks a Creaking Heart, and could also be used in custom datapacks to detect when players break other blocks.
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