Use this topic to provide feedback on the game drop The Garden Awakens.

8

Creaking needs some changes.

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    I also think the creaking is too easy. I am not good at games, found one and got two stacks of resin on my first night. This is because I lit up the forest during the day and waited until night, and although a few monsters wandered in from afar, for the most part I only had the creaking to think about. 

    I think the pale garden should have a monster spawning mechanic that at night is not able to be cancelled with torches. Then, at night, the pale garden would be slammed with monsters even if you put torches out, and having to look away to engage zombies is the main thing that makes the creaking able to move around. By making zombies spawn at least occasionally regardless of light level, then there will be more occasions the player is forced to look away. Otherwise,, the whole pale garden is just a basic resin farm, where you can let the creaking approach you until you and the creaking are next to its tree, and you just whack it and whack the resin and repeat until sunrise. If you had to do something like hit the creaking and then flee to your bed so that you can collect the resin and then wait and take like,, two nights before you have enough for a block , it would be more like there was a challenge to overcome. By comparison, the challenges like underwater temples are virtually impossible.