"Minecraft doesn’t factor in network latency when determining a player's actions on the server. This causes the server to receive outdated information that doesn’t reflect the player's client-side position. As a result, players take negative velocity when they're on the ground client-side, but not server-side.
This plugin handles knockback as if it were calculated client-side, ensuring that no player is at a disadvantage, regardless of their own or their opponent’s connection."
The Server Plugin: https://github.com/CASELOAD7000/knockback-sync
Video about how the plugin works: https://www.youtube.com/watch?v=SVokpr3v-TA&t=98s
Making this change is literally a net positive and makes the competitive side of the game friendly for new players.
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