The Pale Garden
I’m not entirely sure if the flora in the biome is flammable, but if it is, the fire in the biome could turn gray and disappear shortly after. It would be funny to watch peoples’ reactions as they try to burn down the Pale Garden and the fire just evaporates.
The Creaking mob
The Creaking is a mob that doesn't really pose much of a threat, unless you're surrounded by ten or fifteen of them. I believe that it could use some improvements, to add more of a challenge to the Pale Garden. The first issue; The Creaking can easily be trapped in a two-block high space, making it easy for the player(s) to find and break the Creaking Heart. To avoid this, why not allow the mob to climb up surfaces? This would both add more of an inescapable atmosphere to this entity and put players in a situation of greater challenge. The second issue; when multiple players encounter this entity, it's easy for one or more players to face The Creaking mobs while the others find and destroy the Creaking Hearts. In order to avoid this, there could be a sort of immune response when the amount of players is increased—the more players, the more Creakings will spawn per Creaking Heart. The third issue; during the day, players could easily enter the Pale Garden and break all the Creaking Hearts. This could be avoided by making naturally generated Creaking Hearts take extra time to be destroyed during the day.
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