Since the release of the creaking, people have said that it is quite weak and does not really pose a threat. I've seen people suggest its damage being increased (and I agree that its movement speed should be increased). However, I fear that, by doing that, this mob would also lose its utility outside of just the natural encounter.
Entangled is an effect that is applied to any entity within the Pale Garden biome. The effect lasts for an infinite duration and is removed when the affected leaves the Pale Garden. It cannot be removed with a bucket of milk, as it would simply be reapplied while the player remains in the biome.
The effect can be observed through the player's health bar. The hearts will appear pale and "entangled" as long as the effect is active.
While affected by the Entangled effect, entities cannot regenerate health by any means. This makes the Creaking's low damage much more threatening, as being careless around the mob will lead to permanent chip damage. Each mistake becomes more punishing, though still relatively avoidable.
I'd also suggest a game rule be added along with this: doPaleGardenEntanglement, will be set to true by default. This game rule only disables or enables the effect being applied naturally.
This may come with a new potion which could be brewed with a new plant found in the pale gardens.
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