The Pale Garden instantly became one of my most beloved biomes by a long shot, yet it still needs tweaking. The Pale Garden is still only in its testing phase, but that doesn’t mean I won’t have some ideas for it.
Introducing: The Pale Dungeon
The Pale Dungeons could include a medium-sized underground dungeon with parts of it being exposed, (something like a witch house and the trial chambers combined). This dungeon would mostly focus in being more infused with nature (like the trial chambers, but with more trees/vines), with many pale tree blocks in it, as well as the Creaking Heart hiding within the blocks. The Pale Dungeon can also include the trial spawners, or its own monotone spawner. The rewards and difficulty should be more basic and should act like a helping hand in starting the player’s adventures in the world. The dungeon should be pretty dark, and very pale with only a few colors popping out here and there.
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