Entities such as mobs, monsters, and animated effects such as smoke, or Beacon lights, should be greatly expanded in view distance (same as rendering), giving priority to player characters having the longest visible distance. Right now, players on Bedrock are EXTREMELY short. Using the spyglass is pointless because of this and it makes PVP or mob hunting not even worth it.
I've run around and seen mobs and monsters spawn in clusters right before my eyes, taking away the illusion that things are procedurally generating organically. Everything is too short in view distance before they disappear completely from view. Consider extending the view closer to what we can do with simulation distance.
Consider adding a "entity" distance in the menu for players with weaker PCs or phones, and let those with power play with extended viewership.
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