i'm a mapmaker and one thing i had an issue with when using the minecraft:food item component was that there's no way to make it not be eaten eventually, obviously it's not likely someone could eat a custom item for 99999 seconds
a simple solution using the new minecraft:consumable component could be to simply make it so not including consume_seconds (or setting it to some special option) makes it so the item is never consumed but the animation is still played at normal speed (same speed as having consume_seconds set to 1.6 except it doesn't end)
there's a lot of usable items that never get consumed like shields, spyglasses, and goat horns, so making a custom usable item that doesn't get removed from the inventory (but still plays an animation at the normal speed) would be Amazing
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