In Trial Chambers, mobs should be adjusted so they don’t become aggressive to each other when they accidentally attack each other during trials.
This change would ensure that the challenge remains focused on the player, rather than mobs inadvertently taking each other out. By preventing these unintended conflicts, the trials become more engaging and prevents the trial from being trivial, keeping the player's experience at the center of the challenge.
I've personally seen this happen many times in my various experiences in the trial chambers, and it really took away from the challenge when the skeletons and breezes took each other down, or zombies and spiders obliterating skeletons.
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